Wall-E At Cooked Art
The Cooked Art blog have a great report from the Wall-E panel at Comic-Con. You really should read it.
Here's an excerpt:
Ben Burtt (the legendary sound designer) then went on to talk about how there is no dialogue in the film in a normal sense, showing a great featurette using pastels and digital paintings and sound to evoke the moods that would be felt while watching Wall-E.
Then, using a piano, went on to demonstrate the range of sounds that Wall-E and his wanted companion, Eve, could make. With these same range of sounds they displayed Wall E and Eve both in their own animation scene (unrendered, but very well animated).
To contrast Wall E, who is essentially a cube with binoculars and treads (which can fold up into his body so he's then essentially a cube), EVE is based on circles and ovals - EVE's head is a floating sphere and its body is an upside-down teardrop. Wall-E is rustic and worker class, EVE is sleek, white, and smooth. Stanton said that Wall-E's design was inspired by Luxo, but he didn't feel Luxo's design could hold an audience, so he wanted to play around with eyes, and during a baseball game, saw some binoculars and made it into Wall E.
They also break down a 10-minute sequence with a fair amount of detail.
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