Super Paper Mario: The Movie
I'm a pretty huge Nintendo fan. Every important innovation in videogame control has come from them - and a few misfires, too, I admit; the overwhelming majority of good games bear their mark, definitely each and every one of the bona-fide triple-A gold class masters - Super Mario 64, Super Mario Bros. 3, Super Mario Kart on the SNES or DS, Legend of Zelda: The Ocarina of Time, the gameboy version of Tetris, Donkey Kong... and many more in an undisputable run of greatness. And now, the Wii keeps on delivering incredible game after incredible game - and nothing as wonky, misshaped or imbalanced as Bioshock - which runs out of steam very quickly - or Halo 3 which is about as much fun in single player mode as watching somebody else play Catz (at least in multiplayer it's a bit more fun than playing Catz for yourself, but that's not enough, frankly).
A number of their Mario games form the Super Paper Mario series, a set of adventures with light role playing elements. The premise is simple and charming but gives rise to any number of smart, witty gameplay elements: in these games, Mario is flat as paper, utterly 2-dimensional, but the world he inhabits is 3D. That doesn't mean everything else in the world is 3D - nope, all of the other characters are flat too, and many of the props and items he will come in contact with. It's a brilliant idea, peculiar to videogame logic, and Nintendo have tapped into it so much, and so successfully, for gameplay gold I've been a little taken aback by their wealth of ideas.
And, with a little bit of a rejig, the idea could work very well in cinema too.
At least, that's what I think. And Seth Gordon agrees. He's the director of The King of Kong, the documentary about duelling Donkey Kong supremos. He's already set to turn that into a fiction feature - somewhere after wrapping Four Christmasses and The Only Living Boy in New York, it seems - but beyond this, it turns out he has his sights on Super Paper Mario too.
"I’d love, really love, to adapt Super Paper Mario into a movie, a movie that would constantly switch from 2D to 3D. In five years, 3D cinema is going to be really big. [The King of Kong] was screened for Nintendo, but I haven’t had the chance to speak to anyone over there about it. But I definitely want to have that conversation."
The quote comes from Ignore Magazine's new interview with Gordon, in which he discusses each of the projects mentioned above, as well as revealing a number of DVD extras set for the Kong release:
"The Kong DVD is going to be awesome. We’re going to show more of Doris [Doris Self, an 80-year-old Q*bert master], and we get into Billy’s rival on Pac-Man, Rick Fothergill. And the full version of [Missile Command anthem] Mr. Awesome is on the DVD. We have 23 extras and, like, 95-minutes of extra content. We’ll have side-by-side screens of Billy and Steve reaching the kill screen [last level] of Donkey Kong.”

